![]() ![]() ![]() If anything goes wrong with it, or the computer, the whole system could crash. In very simplistic terms, a device connected to a computer with FW becomes part of the computer, a bit like connecting an external HDD with USB. you can't record the dry mic signal if the Network input is selected. ![]() so you get the same issues as you do with only an RM. or it should at least be an option (defaulted to OFF)Īh, But if you've got a console and no RM, it still behaves that way. But it's a disaster for the RM, it shouldn't behave like that. So, the fix is GREAT for a console, you can record Network (Dante) feeds from the RM on stage direct to FireWire. BUT because the FireWire output gets re-routed to the Dante return simply by selecting Network as the channel input, you CANT record the basic dry mic input, only what is being input from the Network port, which may be heavily processed and you DON'T want to be recording that. So why is that important? Because most of the time the RM will be used as a stand alone rack mixer where the Dante send/return can be used as an external FX insert, (think Waves MultiRack running all your favourite Waves plugins live) or a digital input for backing tracks. and it makes no sense for the RM to have it. BUT, they put the same function in the RM firmware as well and there's no way to turn it off. That is great, it does exactly what the devs intended. This obviously means that if you have your computer at FOH you can connect it with FireWire and use Capture to record. The internal routing of the S元2 has been marginally altered so that when Network is selected on a channel input (to receive the Dante feed from the RM32) the FireWire output for that channel is re-routed to tap the incoming Dante and NOT the mic pre. Lets say you have an RM32 on stage and an S元2 at FOH. I'm actually glad you posed this question here, because the advice I gave the OP is now out of date and no longer accurate, and is about to be the subject of another thorn stabbing I'm just a thorn in their side when it comes to certain bugs and the way "certain features" should work from a sound engineers point of view as opposed to a programmers point of view. No, I don't work for Presonus and I don't even play someone on TV who does. ![]()
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